This blank Clever Catch enables you to make the questions and design the ball as needed for topics your students need help with most.
There are 44 spaces to create and write questions on this Clever Catch ball.
Toss the ball back and forth between at least two children and wherever the left thumb lands, is the problem or question to answer. The combinations of games and questions are endless and the learning never stops. As each child masters the questions on one ball, there is always another available to stretch the intellect and provide more practice.
PLEASE NOTE: We recommend not using a Blue wet erase marker, as it will leave a stain on the ball.
Over 500 different puzzles with increasing difficulty. High quality wooden pieces. Game of educational value
About Katamino: Katamino is a very intelligent brain teaser designed as a puzzle game.Multiple puzzles with solutions that can be extremely simple or extremely difficult. A solitaire puzzle or strategic game with quick rounds for two players, Katamino is unusual, loved by players of all ages and all skill levels. Recognized through numerous international awards. According to the position of the divider, perfect combinations need to be assembled by combining a number of pieces. The greater the number of pieces, the more difficult the challenge.
Ideal for Education
Uses basic concepts of geometry and develops observational skills
Can bolster fine motor skills and spatial awareness.
Maths Whizz- Maths Challenge Electronic Handheld Learning Game. The fast, fun way to master basic maths skills. Electronic Flash Card Game
Perfect for practising important maths skills at home or on the move! Fast-paced handheld game includes eight skill levels to master addition, subtraction, multiplication and division. Features a big digit display and sounds for instant feedback.
Problem solving becomes a rewarding work of art with Pattern Play: Color by Design! Use these brightly-colored blocks in varying shapes and the pattern cards to introduce significant math concepts like sorting, matching, symmetry, congruence and fractions.
Pattern cards are numbered in order of difficulty, ranging from beginner to expert. With each dazzling build becoming more challenging, patience and confidence is gained through trial and error. The blocks can also be used to create endless freeform designs, providing hours of engaging creative play. Pattern Play is a quality learning tool that every household should own!
Develops early math concepts, spatial skills, strategy and fine motor skills
40 glossy pattern cards and 40 durable wooden blocks guaranteed to last
Teach valuable number concepts using the overhead projector and Hundred Number Boards. This board measures 8” (20cm) square and features numbers 1 to 100. Includes 120 color square markers.
The Maths Box 4 was written to support the teaching and learning of mathematical skills and concepts required by the maths curriculum. Written to ensure pupils can practise the skills, concepts and knowledge required by the maths curriculum; Although developed for 4th class students, it is suitable for all levels, with additional activities to challenge the more able. A must-have resource to creatively support the teacher’s maths programme of work.
The box contains:
75 high-interest, brightly-coloured laminated cards (2 of each card, 150 cards in total) featuring a variety of motivating activities supported by colourful artwork and photographs, encouraging students to engage in independent work and further practise mathematics concepts taught in class.
75 colourful answer cards allowing students to work and progress at their own rate while keeping a record for their own and teacher reference.
1 comprehensive Teacher Guide including scope and sequence charts, student assessment and teacher recording templates, supporting materials including fabulous mini posters, and much more..
The Maths Box 5 was written to support the development and learning of mathematical skills and concepts for 5th Class pupils andcontains a free comprehensive Teacher Guide.
Each box contains75 high-interest, brightly-coloured laminated cards(2 of each card, 150 cards in total)and 75 colourful answer cards. The cards in each box are:
Colourful, creative and appealing to encourage pupil motivation and enjoyment
Ideal for either independent use or, as the cards are supplied in pairs, small group and paired work
Designed to encourage the pupil to apply their knowledge of mathematical concepts to a variety of high-interest activities and real-life maths
Suitable for all levels, with additional activities to challenge the more able
A must-have resource to creatively support the teacher’s maths programme of work
An engaging way to introduce geometric shapes to young learners!
Children will create artistic master pieces while becoming familiar with 2-D geometric shapes Geometric shape pieces are relational and translucent Pictures can be completed in more than one way, increasing the challenge
2-D geometric shapes activity set includes: 20 double-sided activity cards 14 different translucent shapes (five different triangles, two different squares, rectangle, hexagon, trapezium, rhombus, circle, semi-circle and quater circle) Activity Guide
The Sum Swamp maths board game is a fun and exciting way to build maths fluency as children practise addition and subtraction to get to the other side of the swamp. Suitable for 2-4 players, it’s a great way to keep kids engaged and learning in the classroom or at home.
The fun way for kids to start maths! Here’s SumStart, the simple, fun way to introduce counting and computation to give your child the head start in maths.
Simple, Child & Eco Friendly Here is a simple, child & Eco friendly board which facilitates counting, addition, subtraction and multiplication. It gives the child the opportunity to fill in the empty slots on the board with the correct numbered piece, a child cannot get it wrong thus builds confidence in their mathematical ability.
Ideal For Individual Learning SumStart is ideal for individual learning, collaboration learning and station teaching, it enables the child to develop, practice and consolidate a range of skills in mathematic that develops conceptual understanding through pictorial representation.
Quick Way To Perform Assessment Educators know how important it is for your child to get the best possible start with numbers, Sumstart promotes mental maths skills, estimating skills and is an early introduction into problem solving skills. Teachers, Sumstart is a quick way to perform assessment for learning and assessment of learning while also focusing on covering the number strand in the curriculum.
Every game is suitable for one to six people. Each card (of the 42 cards in any game) poses a question which we hope the player will find engaging.
The object of the game is to place all the cards onto the correct place on the Mathinoes Game Board. A game is completed when all cards are placed in order correctly and there are no cards left over. If completed correctly the answer to the last question card will be on the first card placed on the Mathinoes Game Board.
Topics Included Game 1: Geometry Game 2: Fractions, Decimals, Percentages Game 3: Algebra Game 4: Problem Solving
Each Box contains: • A Mathinoes Game Board • Four games, consisting of 42 cards in each game • An answer page for each game • Player Recording pages (May be photocopied) • A Tutor Guide • Mathinoes Information Page
Every game is suitable for one to six people. Each card (of the 42 cards in any game) poses a question which we hope the player will find engaging.
The object of the game is to place all the cards onto the correct place on the Mathinoes Game Board. A game is completed when all cards are placed in order correctly and there are no cards left over. If completed correctly the answer to the last question card will be on the first card placed on the Mathinoes Game Board.
Topics Included Game 1: Numeracy Game 2: Integers Game 3: Statistics and Probability Game 4: Length, Area and Volume
Each Box contains: • A Mathinoes Game Board • Four games, consisting of 42 cards in each game Activity page for Statistics and Probability • An answer page for each game • Player Recording pages (May be photocopied) • A Tutor Guide • Mathinoes Information Page