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    Maker's Red Box Global Warming Teacher's Box & Supplies Starter Kit (for 12)

    Manufacturer: Maker's Red Box
    A research vessel sets off on an expedition around the world to understand global warming and how it affects climate. During the journey, the crew members wear many hats as they research, assess, design and build, discovering smart solutions and winning strategies for adapting to life in a changing climate. Their mission? To gain knowledge through exploring best practices in sustainability and passing it on to others – and laying the foundations of sustainable living.

    Global warning is a science-based, data-based, non-biased course material that storyfies and gamifies climate change to make it accessible for students of all interests and abilities.

    These boxes come with a lifetime license for each school or makerspace.

    Availability: Available in 7-10 days
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    The Maker’s Red Box
    Starter Kit includes

    • Teacher’s guide

    • Structured guide for 16 maker occasions

    • Online video tutorial for each lesson

    • Classroom presentations

    • Program codes

    • Digital object designs (STL, CAD)

    • Competency guide

    • Soldering guide

    • Micro:bit workbook

    • Sample kit

    • Supplements for 12 students (additional supplements available)

    • Online platform: digital content, community, support

    Global warning: STEAM-focused course material


    Traditional education needs a rethink. Building factual knowledge and providing tried-and-tested answers to existing problems served students well in the past when schools’ primary goal was to prepare them for life in the industrial economy. But this approach is no longer engaging or motivating for children, nor is it effective in navigating this brave new digital world.

    The digital citizens of the future must be prepared to find solutions to challenges that might not even exist today, use technology to research, create and collaborate, and share their ideas with impact. This requires schools to equip students with hard skills they often lack themselves and soft skills that are near impossible to teach in a traditional classroom setting.

    Global warning: STEAM-focused course material

    From lecture-based to problem-based learning According to the World Economic Forum, many of today’s students will work in jobs that do not yet exist. Still, it is
    already clear that tech savvy is far from being the only skill they will need in the future. The Society of Human Resource Management has found that soft skills such as problem-solving, critical thinking and creativity are the top qualities employers miss in today’s job applicants, regardless of industry or job type.
    Maker’s Red Box programmes foster problem- and inquiry-based learning and motivate children to find solutions using a mix of traditional crafts and digital technology by working together to achieve a larger goal. Building 3D printed cities, designing Mars rovers and laser-cutting robots give them a stronger drive to succeed, a greater awareness of their environment and a deeper understanding of the course material than any other form of instruction.
    At the same time, team-based, hands-on creation challenges them to apply the essential four C’s of the 21st-century: critical thinking, creativity, collaboration and communication. Not only that, it also prepares them to become productive members of a global workforce and society; one where cross-border cooperation, understanding cultural diversity and using technology to connect with and learn from each other are absolute necessities.

     Global warning: STEAM-focused course material

    Maker pedagogy is no longer a “nice to have” in education – it is a must. It is also doable. Maker’s Red Box programmes are more than simple course materials. They include comprehensive teacher’s guides and supporting digital content such as presentations and lines of code. In other words, everything educators need to plan, prepare for and manage a maker education course – besides an open mind and willingness to learn new technologies.

    The courses do not require students to have any prior experience or special knowledge of maker technologies either. Through the use of “frame” stories, they become part of a narrative in a way that best suits their interests and abilities. Tested in various environments, from summer camps to weekly workshops, the materials are designed to help educators tailor courses to individual strengths and weaknesses.

    Maker's Red Box Resources - CLICK HERE

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